Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Adding the variables and background color

Moving into the ContentView file now, our first task here will be to add a couple of variables and a constant. Let’s start with adding a variable that will bind to the selectedImage binding property in the ImagePickerView file.

To do that, we need to create a State variable, which needs to be the same data type as the selectedImage variable, a String type. We can give it the same name as the variable too, selectedImage, so that you know this variable is bidirectionally linked to the variable in the ImagePickerView file.

Add this code inside the ContentView struct, at the top:

    @State private var selectedImage: String = "ornament" 
    @State private var shiftColors = false 
    let backgroundColor = Color(.black) 

The selectedImage variable gets set to a String value called ornament. Next is a variable to track the animation called shiftColors, which...