Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Adding the wave’s offset property

Okay, let’s start by creating a new SwiftUI project – I’ll be calling it Making Waves.

Then, let’s add a new file that will be in charge of making the waves for the ocean. Press Command + N to create a new file, then select the SwiftUIView file, and call it WaveView.

Inside this new file, we will make some minor modifications to the structure so that it conforms to the Shape protocol, as we did in the previous project. So, at the top of the WaveView struct, right after its name, remove the View protocol and replace it with the Shape protocol. Also, remove the body property as we don’t need that here. The file should look like this:

struct WaveView: Shape {
}

The reason why we removed the body property was that it was used to return a view; however, we will be returning a path variable that will hold the shape of the wave we want to animate.

The animation we want to create will be a wavy line...