Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Adding the data model functions

In this section, we will create five functions, and each one oversees a specific task:

  • A function to open and close the doors
  • A function to play the chimes bell sound that signifies the elevator has reached its destination
  • A function to play the door opening and closing sounds
  • A function to light up the floor indicator lights
  • A function to stop all the timers

Let’s start by creating the function that will open and close the doors.

Adding the doorOpenTimer function

Come back into the DataModel class, and directly underneath the last variable, add the following function:

func openDoors() {
    doorOpenTimer = Timer.scheduledTimer(withTimeInterval:
      8, repeats: false) { _ in
        self.doorsOpened.toggle()
        }
    }

This function is called openDoors...