Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Creating the target and guess circles

The next task is to create two colored circles:

  • One circle will be the target circle, which will show a randomly generated color; because it is an RGB color, the user will need to combine three RGB values to find this target color.
  • The other circle will be their “guess” circle – kind of like a sketchpad, where the user can see their current progress as they manipulate the sliders.

These two circles will be created in their own SwiftUI file, so let’s make them now. Press Command + N, select SwiftUI View, and call it TargetAndGuessCircleView.

We want to use this file inside of ContentView – in order to do so, we will need some Binding variables inside the struct:

struct TargetAndGuessCircleView: View {
    //target variables
    @Binding var redTarget: Double
    @Binding var greenTarget: Double
    @Binding...