Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Summary

In this project, we built a complete app from start to finish and included different animations along the way.

We organized properties and functions in a data model, created separate header and footer views, implemented a picker control, and created some specific functions that can process and check a word’s authenticity within three different languages. We also implemented user feedback in three different ways – in the form of pop-up alerts to the user, in the form of haptic feedback, and as audio. Plus, we’ve added three languages to the game to make it educational for users learning languages.

How about taking the gamer further by adding some more animations to it, by revisiting previous projects and using code that you already implemented into different areas of the game? For example, if the user gets a certain number of words in their list, they could be rewarded with points that get displayed in an animated label at the top. Alternatively,...