Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Understanding the state

In SwiftUI, a state is a piece of data that can change. When the state changes, the view that depends on the state is automatically refreshed.

You can declare a state in a SwiftUI view by using the @State property wrapper. For example, see the following:

struct ContentView: View {
    @State private var name: String = "Bella"
}

Here, name is a state that is stored as a string. You can then use this state to display dynamic content in your view:

struct ContentView: View {
    @State private var name: String = "Bella"
    var body: some View {
        Text("Hello, \(name)")
    }
}

To change the state, we can assign a new value to the @State property. For example, see the following:

struct ContentView: View {
    @State private var name: String = "Bella"
  ...