Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Setting up the render with the Movie Render Queue

First, let’s reiterate something I mentioned in Chapters 13 and 14: there’s a super quick way to render your images, and that’s by using the utility widget. However, I recommend leaving this method for last as it involves concepts you might not be familiar with.

Rendering in Unreal, as we intend it, is not entirely automatic. Unreal, in fact, already generates dozens of rendered frames per second as part of its standard operation. However, for our purposes, we need something more precise and of higher quality to compete with offline rendering solutions in the market. Epic Games developed a tool for this purpose starting with Unreal Engine 4.26, and that tool is called Movie Render Queue (MRQ).

MRQ is Unreal Engine’s solution for rendering image sequences and movies. It’s designed to deliver high-quality rendered images, seamlessly integrate into production pipelines, and offer extensibility for...