Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Technical requirements

To effectively use Unreal Engine 5 for architectural visualization, you’ll need a workstation with at least 16 GB of RAM and an RTX graphics card (2070 or higher). An SSD is ideal but not mandatory. These are not the minimum requirements, but the ones to fully utilize the potential of Unreal Engine 5 for architectural visualization. For further information on the specifications, please refer to this link: https://docs.unrealengine.com/5.1/en-US/hardware-and-software-specifications-for-unreal-engine/.

It’s important to note that although Unreal Engine 5 offers powerful modeling tools, they cannot replace the need for a third-party tool to create your 3D model and prepare it for UE5. Examples of such tools include 3ds Max, Blender, Maya, Cinema 4D, and Rhino. In this book, we’ll be using 3ds Max by Autodesk, but you’re free to choose any software that meets your needs and can handle both 3D modeling and UV coordinates creation.

The project files for the chapter can be found at https://github.com/PacktPublishing/Architectural-Visualization-in-Unreal-Engine-5