Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Organizing your workspaces

Your workspace can be customized to meet your needs by dragging tabs and panels around the interface. You can open any desired panel from the Window tab and dock it in a desired location or leave it floating. Once you’re satisfied with your interface, you can click on Window | Layout | Save Layout | Save Layout As... to save it. If needed, you can restore the default layout by going to Load Layout | Default Editor Layout:

Figure 1.5: Saving the custom layout or restoring the default one

Figure 1.5: Saving the custom layout or restoring the default one

It’s worth noting that you can have multiple instances of the same panels, such as Content Browser and outliner, which can be extremely useful. For example, you can keep one Content Browser open for materials, another for textures, and so on.