Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Creating refractive materials: architectural glass

Glass and refractive materials are another super important category for , adopted in facades, balustrades, and, of course, windows and doors. With the introduction of Lumen, creating them has become quite simple, at least for the most basic uses. However, advanced refractive materials such as frosted, tinted, or smoked glass require more sophisticated shaders. Nevertheless, once you become familiar with the concepts presented in this book, you will also possess the knowledge and tools to create and experiment with them.

To create a glass shader with a slight cyan tint for our windows, we will start from scratch. Follow these steps:

  1. Create a new material, and name it M_architecturalGlass. Then, open its graph.
  2. Select the main material node, and change the blend mode to translucent.
  3. Activate the Two Sided option, and uncheck the Cast Ray Traced Shadow option.
  4. In the Translucency section, change the lighting mode...