Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Creating an interactive UI with a widget blueprint

As we learned in Chapter 10, a Widget Blueprint is a type of Blueprint in Unreal Engine used to design and create UI elements such as menus, buttons, and more. It provides a visual way to create and arrange UI elements using widgets and interactive components.

These UI elements are designed to be interactive, commonly used as menus or loading screens, but they can also be utilized to interact with the scene, much like certain video games allow.

In our floor lamp project, we will further develop its functionality by creating a dedicated widget blueprint. However, it’s essential to note that widget blueprints have a wide range of applications beyond this project. They can be employed for numerous purposes when creating interactive experiences, making them a versatile tool in game development and other interactive projects.

Project – Creating a widget

We need to create a widget blueprint first; it will be super...