Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Managing texture for Unreal

Textures, derived from images, find primary usage in materials where they serve diverse purposes, such as defining a base color, functioning as masks, or leveraging RGBA values for calculations. Notably, textures can also be applied independently outside of materials, including their usage with HDRI.

Materials can harness multiple textures, each fulfilling distinct roles. For example, a basic PBR material usually incorporates three textures – Basecolor, Roughness and Normal map – but with Unreal Engine you can do much more than this, even with a smaller number of textures. Unreal Engine provides greater flexibility with textures compared to offline renderers. In fact they enable the amalgamation of multiple maps within single textures, utilizing RGBA channels. This approach optimizes performance and conserves disk space. These special textures are known as channel-packed textures. We will explore this concept further in due course.

How...