Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Summary

This chapter might have felt easier compared to others as it covered concepts you may already be familiar with. The primary difference in setting up cameras in Unreal is learning where to find the tools and buttons you are accustomed to. Once you become familiar with the camera’s new commands, you’re good to go. In short, during this chapter, we learned how to add cameras to the scene and use them to frame shots; we explored the various settings available and how to adjust them and, additionally, we gained insights into the cinematic viewport. Then, we delved into some advanced functionalities that are crucial for shooting animations: the camera Rig Rail and camera Rig Crane, their purposes, and how to utilize them effectively. Toward the end, we discussed some tools that are currently missing from Unreal’s native cameras, such as perspective correction and stereoscopic cameras, which are significant for Archviz. We also explored how to compensate for these...