Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Real-time lighting (with Lumen)

The Lumen system is remarkably user-friendly and feels intuitive, even for those transitioning from offline renderers. Unreal Engine 5 has truly revolutionized rendering with this approach. Usually enabled by default, you only need to verify its functionality and access its primary settings to maximize its potential.

Enabling Lumen

By default, it is enabled in all Unreal Engine 5 templates, and the optimal settings are already implemented using Archviz templates, which we covered in Chapter 1. However, it is worth knowing these settings for the purpose of conserving resources. Please refer to the accompanying screenshot for more information:

Figure 5.25: Lumen project settings

Figure 5.25: Lumen project settings

Make sure Default RHI is set to DirectX 12. There are two tracing options available for you to choose from: global and detail tracing. The former helps in saving on performances while the latter is turned on by default. Additionally, it is recommended...