Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Real-time lighting (with path tracing)

In the world of Archviz, rendering photorealistic scenes is essential but can be a daunting task. That’s where Path Tracing comes in – a hardware-accelerated rendering mode designed to bring physically correct GI, reflection and refraction of materials, and more, all without compromising on quality. Path Tracing is a progressive rendering mode that works seamlessly with Unreal Engine’s ray-tracing architecture, requiring little to no additional setup. This feature is perfect for ground truth comparisons and production renders, as unlike ray-tracing codes optimized for real-time rendering, it ensures uncompromising accuracy and photorealism.

Enabling path tracing

To use Path Tracing mode, you need an RTX graphics card and certain project settings enabled:

  • Default RHI: DirectX 12
  • Hardware Ray Tracing: Enable Path Tracing
  • Hardware Ray Tracing: Enable Support Hardware Ray Tracing
  • Optimizations: Enable...