Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Setting up a light studio

One of the most common and effective lighting setups for a studio environment is the three-point lighting configuration. This consists of a key light, a fill light, and a backlight, which are placed around the subject to create a balanced and natural-looking illumination. The key light is the main source of light that defines the shape and direction of the shadows. The fill light is a softer and less intense light that fills in the dark areas and reduces the contrast. The backlight is a rim light that separates the subject from the background and adds depth and dimension.

Figure 6.25: A three-point lighting scheme

Figure 6.25: A three-point lighting scheme

To create a three-point lighting setup, you need to add three lights (of course!) to your scene and position them accordingly. You can use any combination of light types, but a typical setup would use a Rect Light as the key light, a point light or a spotlight as the fill light, and another point light or rect light...