Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Indoor lighting

Indoor lighting can have different scenarios – the key light can be natural or artificial, and natural light can be direct (illuminating the scene with bouncing rays) or diffused in a Scandinavian style. Each of these scenarios has some variations. If you use path tracing, it is easier to achieve realistic lighting, as the light paths are physically accurate and correct and you don’t need many adjustments. However, if you use Lumen, you have to assist it and its indirect bounces more.

Natural light

The light system is generally the same as what we used for outdoor scenes, with one key difference – the indirect, bounced light. Especially with natural lighting, a key factor is indirect light – light bounces are what define the environment the most and what path tracing aims for. So, when you use path tracing, you don’t need to worry about the light bounces, as they are already physically correct. However, when you use Lumen, you...