Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Project – importing Assets from the Marketplace

Our project is now ready to be furnished, which means we will be adding furniture and decorations from other scenes and Marketplace products. Typically, the next step after importing the model would be to apply lighting and shading before decorating and furnishing. However, to maintain continuity with what we have learned so far, I will first import some Assets before discussing lighting.

Inserting an Asset from the Marketplace

I have found a nice modular kitchen in an interior scene on the Marketplace. Instead of adding the entire scene and then deleting most of it, I will only add the element I need. To do this, I usually add all potentially useful content from the Marketplace to a different scene than the one containing my Project. From this scene, I will select only the elements I need and migrate them to my actual scene. The project I want to take the Assets from is called Loft Office (see Figure 4.22):

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