Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Summary

Throughout this chapter, we delved into one of Unreal Engine’s key components – PPVs and their broader impact on post-processing effects. While we’ve touched upon these concepts before, this chapter offered a comprehensive exploration of the myriad features and settings encapsulated by post-process effects. We discerned when to employ PPVs versus camera effects, then thoroughly examined their functionalities, with a focus on those most relevant to Archviz contexts. We delved into color grading, tone mapping, and LUT application, solidifying our understanding through practical exercises. Furthermore, we gained insights into PPMs, their creation, and their application in Archviz scenarios.

At this juncture, we’ve concluded the lessons on scene preparation for rendering. Ideally, you’ve invested sufficient time in your project, ensuring your scene has been imported, illuminated with appropriate lighting, with materials and shaders configured...