Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Summary

In this chapter, we covered a fundamental aspect of CGI, which is the use of decals to enhance and define scenes effortlessly. We learned how to quickly create and utilize decals, exploring their various applications. Additionally, we delved into a specific type of decal, the Mesh Decal, and acquired the knowledge to create and implement it effectively.

With this chapter, we have completed an essential part of this book. We now possess the skills to create a complete architectural scene, encompassing models, lighting, Materials, and decals. In the upcoming chapter, we will delve into an entirely different topic that makes Unreal Engine so immensely powerful—the Blueprint system. This system serves as the foundation upon which Unreal Engine operates and is integral to its functionality.