Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Optimizing your Materials

Let’s delve deeper into the concept of Material Instances, which we introduced earlier, and explore how they function. Additionally, we’ll explore another important concept called Material Functions. Both Material Functions and Instances contribute to optimization by enabling the reuse of Materials or their components, resulting in a streamlined and efficient workflow.

Material Instances and parameterization

Material Instances offer a convenient way to generate multiple variations of a parent Material without the need for recompilation. They are particularly useful when a group of related assets requires the same underlying Material but with different visual characteristics, such as furniture with various color options. Material instancing in Unreal Engine allows us to alter the Material’s appearance without costly recompilation, resulting in improved workflow efficiency and potential real-time changes during gameplay events, providing...