Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Essentials of cinematic cameras

In this section, we are going to learn the essentials of cinematic cameras, including how to create and handle them and everything we need to know about their controls. But before we begin, let’s clarify a misleading notion: Unreal Engine offers two camera actors, but you will only need one of them. So, don’t get confused:

  • Camera Actor: This works but has fewer controls and is designed to be used for games and playable experiences. It’s the camera that follows the player.
  • Cine Camera Actor: This is the camera that’s needed to shoot pictures and animations. It replicates real cameras and offers a ton of additional options (needless to say, you want to use this one):
Figure 13.1: The two types of cameras available in Unreal Engine

Figure 13.1: The two types of cameras available in Unreal Engine

While both types of camera actors might technically function, you should exclusively use cinematic ones for creating stills and animations. Cine Camera...