Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Rendering with the MRQ

Let’s get practical: we want to learn how to define the best settings for rendering still images. We will also apply these settings practically in the last section to render our final project images. Fortunately, there aren’t too many settings to learn; you can manage with just a couple of them. Usually, as we’ll discover, adjusting the antialiasing parameter is sufficient to render what you see on your screen: no need for fancy tricks or additional complexity.

However, we don’t aim to render just an okay image; our goal is to produce the best image possible for a professional production pipeline, which requires a deeper understanding. For instance, we’ll explore how to obtain raw images, additional passes, and very high resolutions. I’ll strive to be as comprehensive as possible and provide a summary at the end.

So, rendering in Unreal is not complicated at all, but professional rendering requires a bit of attention...