Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Creating Materials properly

As we mentioned previously, everything happens inside the Material Graph. The Material Graph is constructed by creating nodes or Expressions and connecting them to the input pins on the Main Material Node. The data flows from left to right in the Graph, and the Main Material Node acts as the endpoint for every Material network since it contains the final input pins that determine the compiled information for the Material . Material Expressions in the Graph only affect the Material if they are part of a chain connected to the Main Material Node. By plugging Expressions such as constants, parameters, and textures into these inputs, you can define the surface properties of your Material and create a wide range of physical surfaces. Once you’ve done this, you have to understand what Expressions are and how to create them.

Defining Expressions

Material Expressions serve as the fundamental components for creating fully functional Materials within...