Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Advanced functionalities

Unreal Engine’s cinematic system has evolved significantly over the years. However, in my opinion, it may lack certain functionalities that are essential for architectural visualization, especially for users accustomed to VRay cameras or traditional Archviz cameras. Let’s look at some of these missing functionalities.

Two-point perspective

Unreal Engine cannot distort images to eliminate perspective inclination and achieve parallel vertical lines (like the automatic vertical lines correction found in software like 3ds Max). Also, there’s no command for using a shift lens offset to move the frame while maintaining the camera’s position:

Figure 13.27: Verticals correction in 3ds max

Figure 13.27: Verticals correction in 3ds max

To address these limitations, I recommend exploring additional tools available in the marketplace. Several products on the marketplace offer similar functionalities to enhance your Archviz workflow. You may consider checking...