Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Summary

Throughout this chapter, we have focused on a key skill often overlooked in archviz courses: blueprint communication, concluding our exploration of blueprints. We delved into this subject through hands-on examples and exercises, covering all methods of communication, including casting, Dispatchers, interfaces, and direct communications.

While these concepts are more commonly associated with gaming, they are also immensely powerful tools for archviz artists. They can breathe life into a scene, whether it’s for project presentations or creating animations, even if not intended for interactive tours. Communication enables you to link events, facilitating actions such as connecting the height of the sun to the movement of solar panels and triggering lights to turn on or other dynamic activities. Eventually, we also gained a better understanding of level blueprints and widget blueprints and how to utilize them effectively.

In the upcoming chapter, we will address another...