Book Image

Learn C# Programming

By : Marius Bancila, Raffaele Rialdi, Ankit Sharma
5 (1)
Book Image

Learn C# Programming

5 (1)
By: Marius Bancila, Raffaele Rialdi, Ankit Sharma

Overview of this book

The C# programming language is often developers’ primary choice for creating a wide range of applications for desktop, cloud, and mobile. In nearly two decades of its existence, C# has evolved from a general-purpose, object-oriented language to a multi-paradigm language with impressive features. This book will take you through C# from the ground up in a step-by-step manner. You'll start with the building blocks of C#, which include basic data types, variables, strings, arrays, operators, control statements, and loops. Once comfortable with the basics, you'll then progress to learning object-oriented programming concepts such as classes and structures, objects, interfaces, and abstraction. Generics, functional programming, dynamic, and asynchronous programming are covered in detail. This book also takes you through regular expressions, reflection, memory management, pattern matching, exceptions, and many other advanced topics. As you advance, you'll explore the .NET Core 3 framework and learn how to use the dotnet command-line interface (CLI), consume NuGet packages, develop for Linux, and migrate apps built with .NET Framework. Finally, you'll understand how to run unit tests with the Microsoft unit testing frameworks available in Visual Studio. By the end of this book, you’ll be well-versed with the essentials of the C# language and be ready to start creating apps with it.
Table of Contents (20 chapters)

Default implementation of interface members

We have already learned that interfaces are used to define a contract that every implementing type must fulfill. Every interface member defines a portion of the contract by specifying a name and its signature (input and output parameters). The implementation (or body) of the defined members are then provided by the concrete types implementing the interface.

With the default implementation of interface members, C# 8 widens the interface type syntax to include the following features:

  • Interfaces can now define bodies for methods, properties, indexers, and events.
  • Interfaces may declare static members, including static constructors and nested types.
  • They may explicitly specify visibility modifiers, such as private, protected, internal, and public (which continues to be the default).
  • They may also specify other modifiers, such as virtual, abstract, sealed, extern, and partial.

The syntax for this new feature is straightforward...