Book Image

Learn C# Programming

By : Marius Bancila, Raffaele Rialdi, Ankit Sharma
5 (1)
Book Image

Learn C# Programming

5 (1)
By: Marius Bancila, Raffaele Rialdi, Ankit Sharma

Overview of this book

The C# programming language is often developers’ primary choice for creating a wide range of applications for desktop, cloud, and mobile. In nearly two decades of its existence, C# has evolved from a general-purpose, object-oriented language to a multi-paradigm language with impressive features. This book will take you through C# from the ground up in a step-by-step manner. You'll start with the building blocks of C#, which include basic data types, variables, strings, arrays, operators, control statements, and loops. Once comfortable with the basics, you'll then progress to learning object-oriented programming concepts such as classes and structures, objects, interfaces, and abstraction. Generics, functional programming, dynamic, and asynchronous programming are covered in detail. This book also takes you through regular expressions, reflection, memory management, pattern matching, exceptions, and many other advanced topics. As you advance, you'll explore the .NET Core 3 framework and learn how to use the dotnet command-line interface (CLI), consume NuGet packages, develop for Linux, and migrate apps built with .NET Framework. Finally, you'll understand how to run unit tests with the Microsoft unit testing frameworks available in Visual Studio. By the end of this book, you’ll be well-versed with the essentials of the C# language and be ready to start creating apps with it.
Table of Contents (20 chapters)

Chapter 6

  1. Generics are types parametrized with other types. Generics provide reusability, promote type safety, and can provide better performance (by avoiding the need for boxing and unboxing for value types).
  2. A type used for parameterizing a generic type or method is called a type parameter.
  3. Generic classes are defined in the same way as non-generic classes except for a list of one or more type parameters, specified within angle brackets (such as <T>) after the class name. The same is true for generic methods; the type parameters are specified after the class name.
  4. Classes can be derived from generic types. Structures do not support explicit inheritance, but they can implement any number of generic interfaces.
  5. A constructed type is a type that is constructed from a generic type by replacing the type parameters with actual types. For instance, for a Shape<T> generic type, the Shape<int> is a constructed type.
  6. A covariant type parameter is...