Book Image

Learn C# Programming

By : Marius Bancila, Raffaele Rialdi, Ankit Sharma
5 (1)
Book Image

Learn C# Programming

5 (1)
By: Marius Bancila, Raffaele Rialdi, Ankit Sharma

Overview of this book

The C# programming language is often developers’ primary choice for creating a wide range of applications for desktop, cloud, and mobile. In nearly two decades of its existence, C# has evolved from a general-purpose, object-oriented language to a multi-paradigm language with impressive features. This book will take you through C# from the ground up in a step-by-step manner. You'll start with the building blocks of C#, which include basic data types, variables, strings, arrays, operators, control statements, and loops. Once comfortable with the basics, you'll then progress to learning object-oriented programming concepts such as classes and structures, objects, interfaces, and abstraction. Generics, functional programming, dynamic, and asynchronous programming are covered in detail. This book also takes you through regular expressions, reflection, memory management, pattern matching, exceptions, and many other advanced topics. As you advance, you'll explore the .NET Core 3 framework and learn how to use the dotnet command-line interface (CLI), consume NuGet packages, develop for Linux, and migrate apps built with .NET Framework. Finally, you'll understand how to run unit tests with the Microsoft unit testing frameworks available in Visual Studio. By the end of this book, you’ll be well-versed with the essentials of the C# language and be ready to start creating apps with it.
Table of Contents (20 chapters)

Test what you learned

  1. What are the integral built-in types in C#?
  2. What are the differences between the floating-point types and the decimal type?
  3. How do you concatenate strings?
  4. What are escape sequences and how are they related to verbatim strings?
  5. What is an implicitly typed variable? Can these variables be initialized with null?
  6. What are value types? What are reference types? What are the main differences between them?
  7. What are boxing and unboxing?
  8. What is a nullable type and how do you declare a nullable integer variable?
  9. How many types of arrays exist and what is the difference between them?
  10. What are the available type conversions and how do you provide user-defined type conversion?