Book Image

Learn C# Programming

By : Marius Bancila, Raffaele Rialdi, Ankit Sharma
5 (1)
Book Image

Learn C# Programming

5 (1)
By: Marius Bancila, Raffaele Rialdi, Ankit Sharma

Overview of this book

The C# programming language is often developers’ primary choice for creating a wide range of applications for desktop, cloud, and mobile. In nearly two decades of its existence, C# has evolved from a general-purpose, object-oriented language to a multi-paradigm language with impressive features. This book will take you through C# from the ground up in a step-by-step manner. You'll start with the building blocks of C#, which include basic data types, variables, strings, arrays, operators, control statements, and loops. Once comfortable with the basics, you'll then progress to learning object-oriented programming concepts such as classes and structures, objects, interfaces, and abstraction. Generics, functional programming, dynamic, and asynchronous programming are covered in detail. This book also takes you through regular expressions, reflection, memory management, pattern matching, exceptions, and many other advanced topics. As you advance, you'll explore the .NET Core 3 framework and learn how to use the dotnet command-line interface (CLI), consume NuGet packages, develop for Linux, and migrate apps built with .NET Framework. Finally, you'll understand how to run unit tests with the Microsoft unit testing frameworks available in Visual Studio. By the end of this book, you’ll be well-versed with the essentials of the C# language and be ready to start creating apps with it.
Table of Contents (20 chapters)

Chapter 8

  1. A callback is a function (or more generally, any executable code) that is passed as a parameter to another function in order to be called immediately (synchronous callbacks) or at a later time (asynchronous callbacks). A delegate is a strongly typed callback.
  2. A delegate is defined using the delegate keyword. The declaration looks like a function signature, but the compiler actually introduces a class that can hold references to methods whose signatures match the signature of the delegate. Events are variables of a delegate type declared with the event keyword.
  3. There are two kinds of tuples in C#: reference tuples, represented by the System.Tuple class, and value tuples, represented by the System.ValueTuple structure. The reference tuples can only hold up to eight elements, while the latter can hold a sequence of any number of elements, although at least two are required. Value tuples may have compile-type named fields, and have a simpler but richer syntax for...