Book Image

Learn C# Programming

By : Marius Bancila, Raffaele Rialdi, Ankit Sharma
5 (1)
Book Image

Learn C# Programming

5 (1)
By: Marius Bancila, Raffaele Rialdi, Ankit Sharma

Overview of this book

The C# programming language is often developers’ primary choice for creating a wide range of applications for desktop, cloud, and mobile. In nearly two decades of its existence, C# has evolved from a general-purpose, object-oriented language to a multi-paradigm language with impressive features. This book will take you through C# from the ground up in a step-by-step manner. You'll start with the building blocks of C#, which include basic data types, variables, strings, arrays, operators, control statements, and loops. Once comfortable with the basics, you'll then progress to learning object-oriented programming concepts such as classes and structures, objects, interfaces, and abstraction. Generics, functional programming, dynamic, and asynchronous programming are covered in detail. This book also takes you through regular expressions, reflection, memory management, pattern matching, exceptions, and many other advanced topics. As you advance, you'll explore the .NET Core 3 framework and learn how to use the dotnet command-line interface (CLI), consume NuGet packages, develop for Linux, and migrate apps built with .NET Framework. Finally, you'll understand how to run unit tests with the Microsoft unit testing frameworks available in Visual Studio. By the end of this book, you’ll be well-versed with the essentials of the C# language and be ready to start creating apps with it.
Table of Contents (20 chapters)

Disposable patterns in structs and ref structs

Over time, C# introduced some pattern-based constructs to resolve issues deriving from rules that could not be applied in every circumstance. This happens, for example, with the foreach statement not requiring an object to implement the IEnumerable<> interface, instead just relying on the presence of the GetEnumerator method, and similarly the object returned by GetEnumerator not needing to implement IEnumerator but just exposing the required members instead.

This change was driven by the recent introduction of the ref structs, which are important for diminishing the pressure on the garbage collector as they are guaranteed to live only on the stack but do not allow the implementation of interfaces.

The pattern-based approach has now been extended to the Dispose and DisposeAsync methods under certain conditions that we are going to discuss now.

Starting from C# 8, developers can define Dispose or DisposeAsync without implementing...