Book Image

Learn C# Programming

By : Marius Bancila, Raffaele Rialdi, Ankit Sharma
5 (1)
Book Image

Learn C# Programming

5 (1)
By: Marius Bancila, Raffaele Rialdi, Ankit Sharma

Overview of this book

The C# programming language is often developers’ primary choice for creating a wide range of applications for desktop, cloud, and mobile. In nearly two decades of its existence, C# has evolved from a general-purpose, object-oriented language to a multi-paradigm language with impressive features. This book will take you through C# from the ground up in a step-by-step manner. You'll start with the building blocks of C#, which include basic data types, variables, strings, arrays, operators, control statements, and loops. Once comfortable with the basics, you'll then progress to learning object-oriented programming concepts such as classes and structures, objects, interfaces, and abstraction. Generics, functional programming, dynamic, and asynchronous programming are covered in detail. This book also takes you through regular expressions, reflection, memory management, pattern matching, exceptions, and many other advanced topics. As you advance, you'll explore the .NET Core 3 framework and learn how to use the dotnet command-line interface (CLI), consume NuGet packages, develop for Linux, and migrate apps built with .NET Framework. Finally, you'll understand how to run unit tests with the Microsoft unit testing frameworks available in Visual Studio. By the end of this book, you’ll be well-versed with the essentials of the C# language and be ready to start creating apps with it.
Table of Contents (20 chapters)

Understanding late binding

When you reference an assembly at compile time, the compiler has full access to the types available in that assembly. This is called early binding. However, if an assembly is only loaded at runtime, the compiler has no access to the content of that assembly. This is called late binding and is key to building extensible applications. Using late binding, you can not only load and query assemblies but also execute code. We will see that in the following examples.

Let's imagine the Engine class, shown earlier, is available in an assembly called EngineLib. This can be loaded with either Assembly.Load() or Assembly.LoadFrom(). Once loaded, we can get information about the Engine type using Assembly.GetType() and the class methods of Type. However, using Assembly.CreateInstance(), we can instantiate an object of the class:

var assembly = Assembly.LoadFrom("EngineLib.dll");
if (assembly != null)
{
    var type = assembly.GetType...