Book Image

Learn C# Programming

By : Marius Bancila, Raffaele Rialdi, Ankit Sharma
5 (1)
Book Image

Learn C# Programming

5 (1)
By: Marius Bancila, Raffaele Rialdi, Ankit Sharma

Overview of this book

The C# programming language is often developers’ primary choice for creating a wide range of applications for desktop, cloud, and mobile. In nearly two decades of its existence, C# has evolved from a general-purpose, object-oriented language to a multi-paradigm language with impressive features. This book will take you through C# from the ground up in a step-by-step manner. You'll start with the building blocks of C#, which include basic data types, variables, strings, arrays, operators, control statements, and loops. Once comfortable with the basics, you'll then progress to learning object-oriented programming concepts such as classes and structures, objects, interfaces, and abstraction. Generics, functional programming, dynamic, and asynchronous programming are covered in detail. This book also takes you through regular expressions, reflection, memory management, pattern matching, exceptions, and many other advanced topics. As you advance, you'll explore the .NET Core 3 framework and learn how to use the dotnet command-line interface (CLI), consume NuGet packages, develop for Linux, and migrate apps built with .NET Framework. Finally, you'll understand how to run unit tests with the Microsoft unit testing frameworks available in Visual Studio. By the end of this book, you’ll be well-versed with the essentials of the C# language and be ready to start creating apps with it.
Table of Contents (20 chapters)

Finalizers

The garbage collector provides the automatic disposal of managed resources. However, there are cases when you have to work with unmanaged resources such as raw file handles, windows, or other operating system resources retrieved with Platform Invocation Services (P/Invoke) calls, as well as COM object references in some advanced scenarios. These resources need to be explicitly released before the object is destroyed by the garbage collector; otherwise, resource leaks occur.

Every object has a special method called the finalizer. The System.Object class has a virtual and protected member called Finalize(), with an empty implementation. This is shown in the following code:

class Object
{
    protected virtual void Finalize() {}
}

Although this is a virtual method, you cannot actually override it directly. Instead, the C# language offers a syntax identical to the one for destructors in C++ to create a finalizer and override the System.Object method...