Book Image

Learn C# Programming

By : Marius Bancila, Raffaele Rialdi, Ankit Sharma
5 (1)
Book Image

Learn C# Programming

5 (1)
By: Marius Bancila, Raffaele Rialdi, Ankit Sharma

Overview of this book

The C# programming language is often developers’ primary choice for creating a wide range of applications for desktop, cloud, and mobile. In nearly two decades of its existence, C# has evolved from a general-purpose, object-oriented language to a multi-paradigm language with impressive features. This book will take you through C# from the ground up in a step-by-step manner. You'll start with the building blocks of C#, which include basic data types, variables, strings, arrays, operators, control statements, and loops. Once comfortable with the basics, you'll then progress to learning object-oriented programming concepts such as classes and structures, objects, interfaces, and abstraction. Generics, functional programming, dynamic, and asynchronous programming are covered in detail. This book also takes you through regular expressions, reflection, memory management, pattern matching, exceptions, and many other advanced topics. As you advance, you'll explore the .NET Core 3 framework and learn how to use the dotnet command-line interface (CLI), consume NuGet packages, develop for Linux, and migrate apps built with .NET Framework. Finally, you'll understand how to run unit tests with the Microsoft unit testing frameworks available in Visual Studio. By the end of this book, you’ll be well-versed with the essentials of the C# language and be ready to start creating apps with it.
Table of Contents (20 chapters)

Chapter 11

  1. The unit of deployment in .NET is the assembly. An assembly is a file (either an executable or a dynamic-link library) that contains the MSIL code, as well as metadata about the content of the assembly, and, optionally, resources.
  2. Reflection is the process of runtime type discovery and the ability to make changes to them. This means that we can retrieve information about types, their members, and their attributes at runtime. Reflection makes it possible to easily build extensible applications; to execute types and members that are private or have other access levels that makes them inaccessible otherwise, which is useful for testing; to modify existing types or creating entirely new types at runtime and execute code using them; and, in general, to change a system behavior at runtime, usually with the use of attributes.
  3. The type that provides meta-information about types is System.Type. An instance of this type can be created with the GetType() method, the Type...