As always, we will place our data storage in the game
class. You could also create these fields as global variables, but it is a better practice to encapsulate them inside a class, if you are mainly using an object-oriented coding style.
1. Let's add the field for our layers first. We don't need one for the background, as this is the default layer anyway.
Class game Extends App Field eng:engine Field isSuspended:Bool = False Field layerGame:ftLayer Field layerTitle:ftLayer
2. Next, we will add an object that will store the info text about how many crates are left to be placed on targets.
Field txtCrates:ftObject
3. To store the bitmap font, we need another field.
Field font1:ftFont
4. The sprite sheet (atlas) will be stored inside its own field.
Field atlas:Image
5. Now, we add two fields to store the number of total crates and how many are on a target.
Field onTarget:Int = 0 Field crateNum:Int=0
6. During collision checks, we need to check if we...