Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

About the Reviewers

Nikolas Kolm has been active as a Level Designer, World Builder, and Interactive Storyteller for a long time, in capacities ranging from community Mod projects, to student work, to indie production. During this time, he has gathered a lot of experience in different editors and production settings, most commonly the Unreal Editor, the NWN2 Toolset, and the Dragon Age Toolset as well as Game Maker, and recently, Unity 3D.

During his time along with the Mod team responsible for a persistent world server for Neverwinter Nights 2, Nikolas was responsible for the creation of interesting areas and levels for players to traverse and live in, which needed to adhere to a common theme with the rest of the world, and also had to offer challenges for groups of players out for an adventure. This included setting up encounters with enemies, setting up the ambient effects, creating dialogue for scripted encounters, and ensuring that the area supported the environmental storytelling of the module.

While working on the indie title AVOID, as Lead Game Designer, Niko also had to fill in as Level Designer from time to time, which allowed him to practice his skills with the Unity editor. It also allowed him to work in a leadership capacity with a team of over 30 other team members, to experience a complete production cycle.

His unique background, living in Japan, traveling the world, and studying many cultures and history, has given him a wealth of experience from which to draw when designing believable characters, dramatic encounters, and immersive worlds.

Meri Morganov has been playing video games for most of her life and has always wondered what the magic behind them was. She took game programming courses at the Art Institute of Vancouver to learn more on the topic and worked with big student groups to make games. From high-level scripting to low-level programming, she worked hard to learn the art of the trade.

After college she has been working on indie projects with friends and small companies. She loves working in teams and staying in close contact with her teammates to get the job done right. Unity3D and Visual Studio have been her favorite tools to use.