Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Chapter 2. Getting to Know your Monkey—a Trip to the Zoo

Phew, there was a lot of dry and general information in the first chapter! As I told you, you could have skipped the chapter if you already knew about all that it covered. Anyway, it is time now to become a little bit more practical, and so we should get down to business.

Assuming that you already have Monkey installed on your machine, we will work together through some Monkey game development basics. We won't go through every Monkey command as it is shipped with good documentation. There is no need to repeat everything again, here. Anyway, I am right behind you!

So, in this chapter, we will learn the following:

  • How to load a script

  • About projects and how we can create one

  • The basic structure of a simple game

  • How to draw circles and rectangles

  • How to read keyboard input

  • How to print messages to the browser window

  • How to export your game to HTML5 and run it inside a browser

Quite some stuff, isn't it? Hopefully the page limit for this chapter...