Phew, there was a lot of dry and general information in the first chapter! As I told you, you could have skipped the chapter if you already knew about all that it covered. Anyway, it is time now to become a little bit more practical, and so we should get down to business.
Assuming that you already have Monkey installed on your machine, we will work together through some Monkey game development basics. We won't go through every Monkey command as it is shipped with good documentation. There is no need to repeat everything again, here. Anyway, I am right behind you!
So, in this chapter, we will learn the following:
How to load a script
About projects and how we can create one
The basic structure of a simple game
How to draw circles and rectangles
How to read keyboard input
How to print messages to the browser window
How to export your game to HTML5 and run it inside a browser
Quite some stuff, isn't it? Hopefully the page limit for this chapter...