Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


To understand multithreading, let us first understand the meaning of threads. A thread is a concurrent unit of execution. It has its own call stack for methods being invoked, their arguments, and local variables. Each application has at least one thread running when it is started, the main thread. When we talk about multithreading, it means one process has many threads running independently and concurrently, but with shared memory. Often, multithreading is confused with multi-processing. A multiprocessor has multiple processes running, each with its own thread.

Although multithreaded applications may be complex to write, they are lightweight. However, a multithreaded architecture is not well suited for a distributed application. In games, we may have one or more threads running. The golden question is when and why should we use multithreading. Although this is quite subjective, you would use multithreading if you want multiple tasks to happen concurrently. So if you do not want...