Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


In the modern era of video gaming, networking plays a huge role in the overall playability of a game. A single player game offers an average of about 15-20 hours of gameplay. However, with the multiplayer (networked) feature, the gameplay time increases exponentially, as now the users have to play against other human opponents and improve their tactics. Whether it is a PC game, console or mobile, having multiplayer capabilities has become a common feature these days. From a freemium model for games, where the monetization and revenue model is based around in-app purchases and ads, it is necessary for the game to have thousands or millions or active users per day. That is the only way the game will make money. When we speak about multiplayer, we should not fool ourselves by thinking that this is restricted to PvP (player versus player) in real time. It can also be asynchronous multiplayer, where the player competes with the data from an active player's deck but not with the player...