Creating a window is the first step in Windows programming. All our sprites and other objects will be drawn on top of this window. There is a standard way of drawing a window. So this part of the code will be repeated in all programs that use Windows programming to draw something.
In this recipe, we will find out how easy it is to create a window:
Open Visual Studio.
Create a new C++ project.
Select a Win32 Windows application.
Add a source file called
Source.cpp
.Add the following lines of code to it:
#define WIN32_LEAN_AND_MEAN #include <windows.h> // Include all the windows headers. #include <windowsx.h> // Include useful macros. #include "resource.h" #define WINDOW_CLASS_NAME L"WINCLASS1" void GameLoop() { //One frame of game logic occurs here... } LRESULT CALLBACK WindowProc(HWND _hwnd, UINT _msg, WPARAM _wparam, LPARAM _lparam...