Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating your first window


Creating a window is the first step in Windows programming. All our sprites and other objects will be drawn on top of this window. There is a standard way of drawing a window. So this part of the code will be repeated in all programs that use Windows programming to draw something.

Getting ready

You need to have a working copy of Visual Studio installed on your Windows machine.

How to do it…

In this recipe, we will find out how easy it is to create a window:

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select a Win32 Windows application.

  4. Add a source file called Source.cpp.

  5. Add the following lines of code to it:

    #define WIN32_LEAN_AND_MEAN
    
    #include <windows.h>   // Include all the windows headers.
    #include <windowsx.h>  // Include useful macros.
    #include "resource.h"
    
    #define WINDOW_CLASS_NAME L"WINCLASS1"
    
    
    void GameLoop()
    {
      //One frame of game logic occurs here...
    }
    
    LRESULT CALLBACK WindowProc(HWND _hwnd,
      UINT _msg,
      WPARAM _wparam,
      LPARAM _lparam...