Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating an advanced game using design patterns


After understanding the basic design patterns, it's important to combine them to create a good game. It takes years of practice to finally understand what architecture will suit the game structure. More often than not, we have to use a few design patterns in conjunction to come up with clean code that can be applied to the game. The factory pattern will probably be your most used design pattern, but that is purely an anecdotal reference from my experience.

Getting ready

For this recipe, you will need a Windows machine with a working copy of Visual Studio.

How to do it…

In this recipe we will find out how easy it is to combine design patterns to create a game:

  1. Open Visual Studio.

  2. Create a new C++ project console application.

  3. Add the following lines of code:

    #ifndef _ISPEED_H
    #define _SPEED_H
    
    class ISpeed
    {
      public:
        virtual void speed() = 0;
      
    };
    
    #end
    #ifndef _ISPECIALPOWER
    #define _ISPECIALPOWER
    class ISpecialPower
    {
    public:
      virtual void power...