Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Finding the endian-ness of a device


The endian-ness of a platform refers to the way the most significant byte is stored on that device. This information is highly important as many algorithms can be optimized based on this information. Notably, the two most popular rendering SDKs, DirectX and OpenGL, differ in their endian-ness. The two different types of endian-ness are called big endian and little endian.

Getting ready

For this recipe, you will need a Windows machine with a working copy of Visual Studio.

How to do it…

In this recipe, we will find out how easy it is to find the endian-ness of a device.

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select Win32 Console Application.

  4. Add a source file called Source.cpp.

  5. Add the following lines of code to it:

    Source.cpp
    
    #include <stdio.h>
    #include <iostream>
    #include <conio.h>
    
    using namespace std;
    
    bool isBigEndian()
    {
      unsigned int i = 1;
      char *c = (char*)&i;
      if (*c)
        return false;
      else
        return true;
    }
    int main(...