Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Installing FMOD


The first thing to get started with is to install FMOD. This is one of the most popular audio engines and used in almost all modern game engines. It can also be added to any game engine of your choice. The other popular audio engine is called Wwise. This is used to integrate the audio for console programming, such as on the PS4.

Getting ready

To work through this recipe, you will need a machine running Windows.

How to do it…

In this recipe, we will see the different types of source control available to us:

  1. Go to http://www.fmod.org/.

  2. To download FMOD, go to http://www.fmod.org/download/.

    There is one authoring tool to edit the audio files.However, we should be downloading the FMOD Studio Programmer API and the Low Level Programmer API.

    It also has plugins for all modern engine such as Cocos2d-x, Unreal Engine, and Unity3D.

How it works…

FMOD is a low-level API, so it provides callbacks that help us to use the interface of FMOD to play sounds, pause sounds, and do a whole lot of other...