We need an effective way to measure algorithms. That way we will find out whether our algorithm is effective or not. An algorithm will work more slowly on slower machines and more quickly on faster machines, so computation time is not an effective way to measure algorithms. Algorithms should rather be measured as a number of steps. We call that the order of the algorithm. We also need to find out the best case, worst case, and average case scenarios for the order of the algorithm. This will give us a clearer picture of how our algorithm will be applied to small sets of data and larger sets of data. Complex algorithms or algorithms of a higher order should be avoided, as these will increase the number of steps that the device will need to do to perform the task, and hence will slow down the application. Also, debugging becomes difficult with such algorithms.
C++ Game Development Cookbook
By :
C++ Game Development Cookbook
By:
Overview of this book
<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p>
<p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p>
<p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
Game Development Basics
Object-Oriented Approach and Design in Games
Data Structures in Game Development
Algorithms for Game Development
Event-Driven Programming – Making Your First 2D Game
Design Patterns for Game Development
Organizing and Backing Up
AI in Game Development
Physics in Game Development
Multithreading in Game Development
Networking in Game Development
Audio in Game Development
Tips and Tricks
Index
Customer Reviews