Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


One of the most important aspects in games development is audio programming. However, it is, strangely, one of the most neglected and underrated sections of games development as well. To understand the impact of audio in games, try playing a game such as Counter-Strike or Quake with sounds and then try playing the games without sound. It has a huge impact. Audio programming, if not done correctly, can lead to games crashing and lots of other problems.

Therefore, it is very important to learn the correct way to do audio programming. Most engines will have a built-in sound component. For others, we need to add the audio component. In this chapter, we will have a look at one of the most popular sound engines. We will also have a look at how to integrate SDL into our C++ code, in order to play audio and sound effects.