Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using the flyweight pattern


The flyweight design pattern is mostly used when we want to reduce the amount of memory that is used to create the objects. This pattern is often used when we want to create something hundreds or thousands of times. Games with a forest structure often use this design pattern. This design pattern falls under the structural design category. In this pattern, the object, let's say the tree object, is divided into two parts, one that is dependent on the state of the object and one that is independent. The independent part is stored in the flyweight object, whereas the dependent part is handled by the client and sent to the flyweight object as and when invoked.

Getting ready

For this recipe, you will need a Windows machine with a working copy of Visual Studio.

How to do it…

In this recipe, we will find out how easy it is to implement the flyweight pattern:

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select a Win32 console application.

  4. Add a source file called Source.cpp.

  5. Add...