Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Selecting the appropriate protocol


In games, most of the time there is an important decision that must be made: whether to use TCP or UDP. The decision often ends up in favor of UDP, but still it is important to understand the difference between the two.

Getting ready

You need a Windows machine. No other prerequisites are required.

How to do it…

In this recipe, we will find out how easy it is to make a decision on whether to use TCP or UDP.

Ask the following questions:

  • Does the system require guaranteed delivery?

  • Is there a requirement for retransmission?

  • Does the system require any handshaking mechanism?

  • What kind of congestion control does it need?

  • Is speed a consideration in the system?

How it works…

TCP and UDP are built on top of the IP layer:

A TCP connection is considered reliable because there is a two-way handshake system enabled. Once the message is delivered to the endpoint, an acknowledgement message is sent out. It supports various other services as well, such as congestion control and multiplexing...