Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Starting to make a Windows game


The first thing to understand before we start making a Windows game is how a window or a message box is drawn. We need to be aware of the numerous inbuilt functions that Windows provides us with and the different callback functions that we can use.

Getting ready

To work through this recipe, you will need a machine running Windows. You also need to have a working copy of Visual Studio installed on your Windows machine. There are no other prerequisites.

How to do it…

In this recipe, we will see how easy it is to create a message box in Windows. There are different types of message box we can create, and it is only a matter of a few lines of code. Follow these steps:

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select a Win32 Windows application.

  4. Add a source file called Source.cpp.

  5. Add the following lines of code to Source.cpp:

    #define WIN32_LEAN_AND_MEAN
    
    #include <windows.h>
    #include <windowsx.h>
    
    int WINAPI WinMain(HINSTANCE _hInstance,
      HINSTANCE _hPrevInstance...