Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


Windows programming is the start of creating proper applications. We need to know how to package our game into one executable file so that all our resources, such as images, models, and sounds, are encrypted properly and packaged into one file. By doing this, we make sure that the files are safe and cannot be illegally copied on distribution. The application, however, still makes use of these files at runtime.

Windows programming also marks the start of understanding the Windows Message Pump. This system is very important to understand, as all major programming paradigms depend on this principle, especially when we are doing event-driven programming.

The main principle of event driven programming is that, based on events, we should process something. The concept to be understood here is how often we check for events and how often we should process them.