Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Writing a sound technical design document


When we start a project, there are two documents that we generally rely on. The first document is a game design document, and the second is a technical design document. The technical design document should list the key features and high-level architecture of the key features. This system is changing rapidly though, with the advent of indie games. However, in a large-scale gaming studio, this process is still valid.

Getting ready

You need to have a working Windows machine.

How to do it…

In this recipe, we will see how easy it is to create a technical design document:

  1. Open an editor of your choice, preferably Microsoft Word.

  2. List the key technical components of the game.

  3. Create a data flow diagram to represent the flow of data between various components of the engine.

  4. Create a flowchart to explain the logic of a certain complex section.

  5. Write pseudocode for the sections that are key to the development of the game.

How it works…

Once the key components are listed...